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UE3:Sequence (UT3)
Object >> SequenceObject >> SequenceOp >> Sequence |
Contents
- Package:
- Engine
- Direct subclass:
- UISequence
- This class in other games:
- UDK
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Container object for all sequence objects, also responsible for execution of objects. Can contain nested Sequence objects as well. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Sequence'
bEnabled
Type: bool
Modifiers: private
Is this sequence currently enabled?
Default value: True
Internal variables
ActiveSequenceOps
Type: array<SequenceOp>
Modifiers: const
List of all currently active sequence objects (events, latent actions, etc)
DefaultViewX
Type: int
Default position of origin when opening this sequence in Kismet.
DefaultViewY
Type: int
DefaultViewZoom
Type: float
Default value: 1.0
DelayedActivatedOps
Type: array<ActivateOp>
Modifiers: const
List of impulses that are currently delayed
LogFile
Type: pointer
Modifiers: const
Dedicated file log for tracking all script execution
NestedSequences
Type: array<Sequence>
Modifiers: transient, const
List of any nested sequences, to recursively execute in UpdateOp Do not rely on this in the editor - it is really built and accuracte only when play begins.
SequenceObjects
Type: array<SequenceObject>
Modifiers: const, export
List of all scripting objects contained in this sequence
UnregisteredEvents
Type: array<SequenceEvent>
Modifiers: const
List of events that failed to register on first pass
Default values
Property | Value |
---|---|
ObjName | "Sequence" |
Structs
ActivateOp
Modifiers: native
Used to save an op to activate and the impulse index.
- SequenceOp ActivatorOp
- the sequecne op that last activated the sequence op referenced by 'Op'
- SequenceOp Op
- Op pending activation
- int InputIdx
- Input link idx to activate on Op
- float RemainingDelay
- Remaining delay (for use with DelayedActivatedOps)
Functions
Native functions
FindSeqObjectsByClass
Fills supplied array with all sequence objects of the specified type.
SetEnabled
Other instance functions
Reset
Overrides: SequenceOp.Reset