Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:ShadowMap2D (UDK)

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UDK Object >> ShadowMap2D
Package: 
Engine
This class in other games:
UT3


Properties

bIsShadowFactorTexture

Type: bool

Modifiers: private, const

Indicates whether the texture contains shadow factors (0 for shadowed, 1 for unshadowed) or signed distance field values.

Default value: True

Component

Type: InstancedStaticMeshComponent

Modifiers: private, transient

Optional instanced mesh component this shadowmap is used with

CoordinateBias

Type: Object.Vector2D

Modifiers: private, const

The bias which is applied to the shadow-map coordinates before sampling the shadow-map textures.

CoordinateScale

Type: Object.Vector2D

Modifiers: private, const

The scale which is applied to the shadow-map coordinates before sampling the shadow-map textures.

InstanceIndex

Type: int

Modifiers: private, transient

Optional instance index this shadowmap is used with. If this is non-zero, this shadowmap object is temporary

LightGuid

Type: Object.Guid

Modifiers: private, const

The GUID of the light which this shadow-map is for.

Texture

Type: ShadowMapTexture2D

Modifiers: private, const

The texture which contains the shadow-map data.