Cogito, ergo sum

UE3:SkelControlFootPlacement (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SkelControlBase >> SkelControlLimb >> SkelControlFootPlacement
Package: 
Engine
This class in other games:
UDK

null

Properties

Property group 'FootPlacement'

bInvertFootUpAxis

Type: bool

If we should invert the axis used for aligning the foot to the floor, defined by FootUpAxis.

bOnlyEnableForUpAdjustment

Type: bool

This control should be completely disabled if we are not doing an upwards adjustment on the foot.

bOrientFootToGround

Type: bool

If we should attempt to align the foot bone with the surface normal of the ground.

Default value: True

FootOffset

Type: float

Vertical offset to apply to foot bone. This is applied along the vector between the hip position and the foot bone position.

FootRotOffset

Type: Object.Rotator

Rotation offset applied to foot matrix before taking the FootUpAxis.

FootUpAxis

Type: Object.EAxis

Axis of the foot bone to align to ground normal (if bOrientFootToGround is true).

Default value: AXIS_X

MaxDownAdjustment

Type: float

Maximum distance from animated post that foot will be moved down.

MaxFootOrientAdjust

Type: float

Maximum angle (in degrees) that we will rotate the foot from the animated orientation in an attempt to match the ground normal.

Default value: 45.0

MaxUpAdjustment

Type: float

Maximum distance from animated post that foot will be moved up.

Default value: 50.0