Always snap to grid

Difference between revisions of "UE3:SkelControlSingleBone (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(bAddTranslation)
(bAddTranslation)
 
Line 50: Line 50:
 
'''Type:''' [[bool]]
 
'''Type:''' [[bool]]
  
If false, replaces location with BoneLocation. If true, adds to existing location.
+
If false, replaces translation with BoneTranslation. If true, adds to existing translation.
  
 
====BoneTranslation====
 
====BoneTranslation====

Latest revision as of 07:10, 18 January 2011

UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone
Package: 
Engine
Direct subclasses:
SkelControlHandlebars, SkelControlWheel, UTSkelControl_CicadaEngine, UTSkelControl_Damage, UTSkelControl_HoverboardSuspension, UTSkelControl_HoverboardSwing, UTSkelControl_HoverboardVibration, UTSkelControl_HugGround, UTSkelControl_JetThruster, UTSkelControl_MantaBlade, UTSkelControl_MantaFlaps, UTSkelControl_Oscillate, UTSkelControl_Rotate, UTSkelControl_SpinControl, UTSkelControl_TurretConstrained
This class in other games:
UT3

Simple controller that replaces or adds to the translation/rotation of a single bone.

Properties[edit]

Property group 'Adjustments'[edit]

bApplyRotation[edit]

Type: bool

Whether to modify the translation of this bone.

bApplyTranslation[edit]

Type: bool

Whether to modify the translation of this bone.

Property group 'Rotation'[edit]

bAddRotation[edit]

Type: bool

If false, replaces rotation with BoneRotation. If true, adds to existing rotation.

BoneRotation[edit]

Type: Object.Rotator

New rotation of bone to apply.

BoneRotationSpace[edit]

Type: SkelControlBase.EBoneControlSpace

Reference frame to apply BoneRotation in.

bRemoveMeshRotation[edit]

Type: bool

If bAddRotation and BCS_WorldSpace, then remove mesh relative rotation

RotationSpaceBoneName[edit]

Type: name

Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace.

Property group 'Translation'[edit]

bAddTranslation[edit]

Type: bool

If false, replaces translation with BoneTranslation. If true, adds to existing translation.

BoneTranslation[edit]

Type: Object.Vector

New translation of bone to apply.

BoneTranslationSpace[edit]

Type: SkelControlBase.EBoneControlSpace

Reference frame to apply BoneTranslation in.

TranslationSpaceBoneName[edit]

Type: name

Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace.

Default values[edit]

Property Value
CategoryDesc "Single Bone"