My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:SkelControlSingleBone (UDK)"
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'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
− | If false, replaces | + | If false, replaces translation with BoneTranslation. If true, adds to existing translation. |
====BoneTranslation==== | ====BoneTranslation==== |
Latest revision as of 07:10, 18 January 2011
Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone |
- Package:
- Engine
- Direct subclasses:
- SkelControlHandlebars, SkelControlWheel, UTSkelControl_CicadaEngine, UTSkelControl_Damage, UTSkelControl_HoverboardSuspension, UTSkelControl_HoverboardSwing, UTSkelControl_HoverboardVibration, UTSkelControl_HugGround, UTSkelControl_JetThruster, UTSkelControl_MantaBlade, UTSkelControl_MantaFlaps, UTSkelControl_Oscillate, UTSkelControl_Rotate, UTSkelControl_SpinControl, UTSkelControl_TurretConstrained
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Simple controller that replaces or adds to the translation/rotation of a single bone.
Properties[edit]
Property group 'Adjustments'[edit]
bApplyRotation[edit]
Type: bool
Whether to modify the translation of this bone.
bApplyTranslation[edit]
Type: bool
Whether to modify the translation of this bone.
Property group 'Rotation'[edit]
bAddRotation[edit]
Type: bool
If false, replaces rotation with BoneRotation. If true, adds to existing rotation.
BoneRotation[edit]
Type: Object.Rotator
New rotation of bone to apply.
BoneRotationSpace[edit]
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneRotation in.
bRemoveMeshRotation[edit]
Type: bool
If bAddRotation and BCS_WorldSpace, then remove mesh relative rotation
RotationSpaceBoneName[edit]
Type: name
Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace.
Property group 'Translation'[edit]
bAddTranslation[edit]
Type: bool
If false, replaces translation with BoneTranslation. If true, adds to existing translation.
BoneTranslation[edit]
Type: Object.Vector
New translation of bone to apply.
BoneTranslationSpace[edit]
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneTranslation in.
TranslationSpaceBoneName[edit]
Type: name
Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace.
Default values[edit]
Property | Value |
---|---|
CategoryDesc | "Single Bone" |