Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SkelControlSingleBone (UDK)
Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone |
- Package:
- Engine
- Direct subclasses:
- SkelControlHandlebars, SkelControlWheel, UTSkelControl_CicadaEngine, UTSkelControl_Damage, UTSkelControl_HoverboardSuspension, UTSkelControl_HoverboardSwing, UTSkelControl_HoverboardVibration, UTSkelControl_HugGround, UTSkelControl_JetThruster, UTSkelControl_MantaBlade, UTSkelControl_MantaFlaps, UTSkelControl_Oscillate, UTSkelControl_Rotate, UTSkelControl_SpinControl, UTSkelControl_TurretConstrained
- This class in other games:
- UT3
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Simple controller that replaces or adds to the translation/rotation of a single bone.
Properties
Property group 'Adjustments'
bApplyRotation
Type: bool
Whether to modify the translation of this bone.
bApplyTranslation
Type: bool
Whether to modify the translation of this bone.
Property group 'Rotation'
bAddRotation
Type: bool
If false, replaces rotation with BoneRotation. If true, adds to existing rotation.
BoneRotation
Type: Object.Rotator
New rotation of bone to apply.
BoneRotationSpace
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneRotation in.
bRemoveMeshRotation
Type: bool
If bAddRotation and BCS_WorldSpace, then remove mesh relative rotation
RotationSpaceBoneName
Type: name
Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace.
Property group 'Translation'
bAddTranslation
Type: bool
If false, replaces translation with BoneTranslation. If true, adds to existing translation.
BoneTranslation
Type: Object.Vector
New translation of bone to apply.
BoneTranslationSpace
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneTranslation in.
TranslationSpaceBoneName
Type: name
Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace.
Default values
Property | Value |
---|---|
CategoryDesc | "Single Bone" |