Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SkelControlSingleBone (UT3)
Object >> SkelControlBase >> SkelControlSingleBone |
- Package:
- Engine
- Direct subclasses:
- UTSkelControl_CoreSpin, UTSkelControl_HoverboardVibration, SkelControlWheel, UTSkelControl_NecrisRaptorWings, UTSkelControl_Oscillate, UTSkelControl_CicadaEngine, UTSkelControl_Damage, UTSkelControl_HoverboardSuspension, UTSkelControl_HoverboardSwing, UTSkelControl_HugGround, UTSkelControl_JetThruster, UTSkelControl_MantaBlade, UTSkelControl_MantaFlaps, UTSkelControl_RaptorTail, UTSkelControl_RaptorWing, UTSkelControl_Rotate, UTSkelControl_SpinControl, UTSkelControl_TurretConstrained
- This class in other games:
- UDK
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Simple controller that replaces or adds to the translation/rotation of a single bone.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Adjustments'[edit]
bApplyRotation[edit]
Type: bool
Whether to modify the translation of this bone.
bApplyTranslation[edit]
Type: bool
Whether to modify the translation of this bone.
Property group 'Rotation'[edit]
bAddRotation[edit]
Type: bool
If false, replaces rotation with BoneRotation. If true, adds to existing rotation.
BoneRotation[edit]
Type: Object.Rotator
New rotation of bone to apply.
BoneRotationSpace[edit]
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneRotation in.
RotationSpaceBoneName[edit]
Type: name
Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace.
Property group 'Translation'[edit]
bAddTranslation[edit]
Type: bool
If false, replaces rotation with BoneRotation. If true, adds to existing rotation.
BoneTranslation[edit]
Type: Object.Vector
New translation of bone to apply.
BoneTranslationSpace[edit]
Type: SkelControlBase.EBoneControlSpace
Reference frame to apply BoneTranslation in.
TranslationSpaceBoneName[edit]
Type: name
Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace.