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UE3:SkelControlSpline (UT3)
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Object >> SkelControlBase >> SkelControlSpline |
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Properties
Property group 'Spline'
bInvertSplineBoneAxis
Type: bool
Invert the direction we get for the start of the spline.
BoneRotMode
Type: ESplineControlRotMode
Controls how the rotation of each bone along the length of the spline is modified.
EndSplineTension
Type: float
Strength of tangent at the controlled bone.
Default value: 10.0
SplineBoneAxis
Type: Object.EAxis
Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve.
Default value: AXIS_X
SplineLength
Type: int
Number of bones above the active one in the hierarchy to modify to make into a smooth curve.
Default value: 2
StartSplineTension
Type: float
Strength of tangent at the start of the chain.
Default value: 10.0
Enums
ESplineControlRotMode
- SCR_NoChange
- Do not modify rotation of bones along the spline.
- SCR_AlongSpline
- By applying the 'minimum' rotation needed, point the SplineBoneAxis of each bone along the direction of the spline.
- SCR_Interpolate
- Interpolate the rotation of each bone between the rotation of the bone at the start and end of the spline.