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UE3:SkeletalMeshActorBasedOnExtremeContent (UDK)
Object >> Actor >> SkeletalMeshActor >> SkeletalMeshActorBasedOnExtremeContent |
Contents
- Package:
- Engine
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This is an actor which can be used to change its material based on whether Extreme Content is on or not
Properties
Property group 'SkeletalMeshActorBasedOnExtremeContent'
ExtremeContent
Type: array<SkelMaterialSetterDatum>
The material to use for ExtremeContent (e.g. blood and gore!) *
NonExtremeContent
Type: array<SkelMaterialSetterDatum>
The material to use for NonExtremeContent (e.g. blackness everywhere there used to be blood and gore) *
Subobjects
FaceAudioComponent
Class: Engine.AudioComponent
Inherits from: SkeletalMeshActor.FaceAudioComponent
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshActor.MyLightEnvironment
No new values.
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshActor.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | AnimNodeSequence'Engine.Default__SkeletalMeshActorBasedOnExtremeContent:SkeletalMeshComponent0.AnimNodeSeq0' |
ReplacementPrimitive | None |
Structs
SkelMaterialSetterDatum
Modifiers: native
This is set so the LD can map specific MaterialIndex on the target to some material *
- int MaterialIndex
- MaterialInterface TheMaterial
Functions
Events
PostBeginPlay
Overrides: SkeletalMeshActor.PostBeginPlay
Other instance functions
SetMaterialBasedOnExtremeContent
This will set the material of this Actor based on the ExtremeContent setting. *