Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:SkyLight (UDK)"
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(how to restrict the sky light's affected area) |
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− | {{ | + | A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the {{tl|InclusionVolumes||LightComponent}}/{{tl|ExlusionVolumes||LightComponent}} settings of its Light component. |
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==Default values== | ==Default values== |
Revision as of 01:16, 16 August 2011
- Package:
- Engine
- Direct subclass:
- SkyLightToggleable
- This class in other games:
- UT3
A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExlusionVolumes settings of its Light component.
Default values
Property | Value |
---|---|
Components[1] | SkyLightComponent'SkyLightComponent0' |
LightComponent | SkyLightComponent'SkyLightComponent0' |
Subobjects
SkyLightComponent0
Class: Engine.SkyLightComponent
Property | Value |
---|---|
bCanAffectDynamicPrimitivesOutsideDynamicChannel | True |
UseDirectLightMap | True |
Sprite
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_SkyLight' |