Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:SkyLight (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(how to restrict the sky light's affected area)
m (type)
 
Line 5: Line 5:
 
| parent3 = Object
 
| parent3 = Object
 
}}
 
}}
A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the {{tl|InclusionVolumes||LightComponent}}/{{tl|ExlusionVolumes||LightComponent}} settings of its Light component.
+
A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the {{tl|InclusionVolumes||LightComponent}}/{{tl|ExclusionVolumes||LightComponent}} settings of its Light component.
  
 
==Default values==
 
==Default values==

Latest revision as of 01:20, 16 August 2011

UDK Object >> Actor >> Light >> SkyLight
Package: 
Engine
Direct subclass:
SkyLightToggleable
This class in other games:
UT3

A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExclusionVolumes settings of its Light component.

Default values[edit]

Property Value
Components[1] SkyLightComponent'SkyLightComponent0'
LightComponent SkyLightComponent'SkyLightComponent0'

Subobjects[edit]

SkyLightComponent0[edit]

Class: Engine.SkyLightComponent

Property Value
bCanAffectDynamicPrimitivesOutsideDynamicChannel True
UseDirectLightMap True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_SkyLight'