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UE3:SkyLight (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- SkyLightToggleable
- This class in other games:
- UT3
A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExclusionVolumes settings of its Light component.
Default values
Property | Value |
---|---|
Components[1] | SkyLightComponent'SkyLightComponent0' |
LightComponent | SkyLightComponent'SkyLightComponent0' |
Subobjects
SkyLightComponent0
Class: Engine.SkyLightComponent
Property | Value |
---|---|
bCanAffectDynamicPrimitivesOutsideDynamicChannel | True |
UseDirectLightMap | True |
Sprite
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_SkyLight' |