I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:SkyLight (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Light >> SkyLight
Package: 
Engine
Direct subclass:
SkyLightToggleable
This class in other games:
UT3

A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExclusionVolumes settings of its Light component.

Default values

Property Value
Components[1] SkyLightComponent'SkyLightComponent0'
LightComponent SkyLightComponent'SkyLightComponent0'

Subobjects

SkyLightComponent0

Class: Engine.SkyLightComponent

Property Value
bCanAffectDynamicPrimitivesOutsideDynamicChannel True
UseDirectLightMap True

Sprite

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_SkyLight'