My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:SoundNodeAmbient (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 49: | Line 49: | ||
| | | | ||
#2500.0 | #2500.0 | ||
− | |||
#2500.0 | #2500.0 | ||
− | |||
#2500.0 | #2500.0 | ||
− | |||
#2500.0 | #2500.0 | ||
− | |||
#2500.0 | #2500.0 | ||
− | |||
#2500.0 | #2500.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 87: | Line 81: | ||
| | | | ||
#1500.0 | #1500.0 | ||
− | |||
#1500.0 | #1500.0 | ||
− | |||
#1500.0 | #1500.0 | ||
− | |||
#1500.0 | #1500.0 | ||
− | |||
#1500.0 | #1500.0 | ||
− | |||
#1500.0 | #1500.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 125: | Line 113: | ||
| | | | ||
#5000.0 | #5000.0 | ||
− | |||
#5000.0 | #5000.0 | ||
− | |||
#5000.0 | #5000.0 | ||
− | |||
#5000.0 | #5000.0 | ||
− | |||
#5000.0 | #5000.0 | ||
− | |||
#5000.0 | #5000.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 163: | Line 145: | ||
| | | | ||
#400.0 | #400.0 | ||
− | |||
#400.0 | #400.0 | ||
− | |||
#400.0 | #400.0 | ||
− | |||
#400.0 | #400.0 | ||
− | |||
#400.0 | #400.0 | ||
− | |||
#400.0 | #400.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 201: | Line 177: | ||
| | | | ||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 239: | Line 209: | ||
| | | | ||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} |
Latest revision as of 07:40, 23 May 2008
- Package:
- Engine
- Direct subclass:
- SoundNodeAmbientNonLoop
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SoundNodeAmbient'[edit]
bAttenuate[edit]
Type: bool
Default value: True
bAttenuateWithLowPassFilter[edit]
Type: bool
bSpatialize[edit]
Type: bool
Default value: True
DistanceModel[edit]
Type: SoundNodeAttenuation.SoundDistanceModel
LPFMaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
LPFMinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
PitchModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionPitch |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
VolumeModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionVolume |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
Wave[edit]
Type: SoundNodeWave