Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SoundNodeAmbient (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
- Package:
- Engine
- Direct subclass:
- SoundNodeAmbientNonLoop
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SoundNodeAmbient'
bAttenuate
Type: bool
Default value: True
bAttenuateWithLowPassFilter
Type: bool
bSpatialize
Type: bool
Default value: True
DistanceModel
Type: SoundNodeAttenuation.SoundDistanceModel
LPFMaxRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
LPFMinRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MaxRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MinRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
PitchModulation
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionPitch |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
VolumeModulation
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionVolume |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
Wave
Type: SoundNodeWave