My program doesn't have bugs. It just develops random features.

UE3:SoundNodeAmbient (UT3)

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UT3 Object >> SoundNode >> SoundNodeAmbient
Package: 
Engine
Direct subclass:
SoundNodeAmbientNonLoop
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SoundNodeAmbient'

bAttenuate

Type: bool


Default value: True

bAttenuateWithLowPassFilter

Type: bool


bSpatialize

Type: bool


Default value: True

DistanceModel

Type: SoundNodeAttenuation.SoundDistanceModel


LPFMaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMaxRadius
LookupTable
  1. 2500.0
  2. 0.0
  3. 2500.0
  4. 0.0
  5. 2500.0
  6. 0.0
  7. 2500.0
  8. 0.0
  9. 2500.0
  10. 0.0
  11. 2500.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

LPFMinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMinRadius
LookupTable
  1. 1500.0
  2. 0.0
  3. 1500.0
  4. 0.0
  5. 1500.0
  6. 0.0
  7. 1500.0
  8. 0.0
  9. 1500.0
  10. 0.0
  11. 1500.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

MaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMaxRadius
LookupTable
  1. 5000.0
  2. 0.0
  3. 5000.0
  4. 0.0
  5. 5000.0
  6. 0.0
  7. 5000.0
  8. 0.0
  9. 5000.0
  10. 0.0
  11. 5000.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

MinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMinRadius
LookupTable
  1. 400.0
  2. 0.0
  3. 400.0
  4. 0.0
  5. 400.0
  6. 0.0
  7. 400.0
  8. 0.0
  9. 400.0
  10. 0.0
  11. 400.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

PitchModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionPitch
LookupTable
  1. 1.0
  2. 0.0
  3. 1.0
  4. 0.0
  5. 1.0
  6. 0.0
  7. 1.0
  8. 0.0
  9. 1.0
  10. 0.0
  11. 1.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

VolumeModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVolume
LookupTable
  1. 1.0
  2. 0.0
  3. 1.0
  4. 0.0
  5. 1.0
  6. 0.0
  7. 1.0
  8. 0.0
  9. 1.0
  10. 0.0
  11. 1.0
  12. 0.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

Wave

Type: SoundNodeWave