I don't need to test my programs. I have an error-correcting modem.

UE3:SoundNodeAmbient (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SoundNode >> SoundNodeAmbient
Package: 
Engine
Direct subclass:
SoundNodeAmbientNonLoop
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SoundNodeAmbient'

bAttenuate

Type: bool


Default value: True

bAttenuateWithLowPassFilter

Type: bool


bSpatialize

Type: bool


Default value: True

DistanceModel

Type: SoundNodeAttenuation.SoundDistanceModel


LPFMaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMaxRadius
LookupTable
  1. 2500.0
  2. 2500.0
  3. 2500.0
  4. 2500.0
  5. 2500.0
  6. 2500.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

LPFMinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionLPFMinRadius
LookupTable
  1. 1500.0
  2. 1500.0
  3. 1500.0
  4. 1500.0
  5. 1500.0
  6. 1500.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

MaxRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMaxRadius
LookupTable
  1. 5000.0
  2. 5000.0
  3. 5000.0
  4. 5000.0
  5. 5000.0
  6. 5000.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

MinRadius

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionMinRadius
LookupTable
  1. 400.0
  2. 400.0
  3. 400.0
  4. 400.0
  5. 400.0
  6. 400.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

PitchModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionPitch
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

VolumeModulation

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVolume
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

Wave

Type: SoundNodeWave