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UE3:SoundNodeAttenuation (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SoundNodeAttenuation'
bAttenuate
Type: bool
Default value: True
bAttenuateWithLowPassFilter
Type: bool
Default value: True
bSpatialize
Type: bool
Default value: True
dBAttenuationAtMax
Type: float
Default value: -60.0
DistanceModel
Type: SoundDistanceModel
LPFMaxRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
LPFMinRadius
Type: DistributionFloat.RawDistributionFloat
This is the point at which to start applying a low pass filter. Prior to this point the sound will be dry.
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MaxRadius
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
MinRadius
Type: DistributionFloat.RawDistributionFloat
This is the point at which to start attenuating. Prior to this point the sound will be at full volume.
Default value:
Member | Value |
---|---|
Distribution | DistributionMinRadius |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
Enums
SoundDistanceModel
- ATTENUATION_Linear
- ATTENUATION_Logarithmic
- ATTENUATION_Inverse
- ATTENUATION_LogReverse
- ATTENUATION_NaturalSound