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UE3:SoundNodeModulator (UDK)

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UDK Object >> SoundNode >> SoundNodeModulator
Package: 
Engine
This class in other games:
UT3

Defines a random volume and pitch modification when a sound starts

Properties

Property group 'Modulation'

PitchMax

Type: float

The upper bound of pitch (1.0 is no change)

Default value: 1.05

PitchMin

Type: float

The lower bound of pitch (1.0 is no change)

Default value: 0.95

VolumeMax

Type: float

The upper bound of volume (1.0 is no change)

Default value: 1.05

VolumeMin

Type: float

The lower bound of volume (1.0 is no change)

Default value: 0.95

Internal variables

PitchModulation

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionPitch
LookupTable
  1. 0.95
  2. 1.05
  3. 0.95
  4. 1.05
  5. 0.95
  6. 1.05
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

VolumeModulation

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionVolume
LookupTable
  1. 0.95
  2. 1.05
  3. 0.95
  4. 1.05
  5. 0.95
  6. 1.05
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2