Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SoundNodeRandom (UDK)
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Selects sounds from a random set
Properties
Property group 'SoundNodeRandom'
bRandomizeWithoutReplacement
Type: bool
Determines whether or not this SoundNodeRandom should randomize with or without replacement.
WithoutReplacement means that only nodes left will be valid for selection. So with that, you are guarenteed to have only one occurrence of the sound played until all of the other sounds in the set have all been played.
WithReplacement means that a node will be chosen and then placed back into the set. So one could play the same sound over and over if the probabilities don't go your way :-)
Default value: True
Weights
Modifiers: editfixedsize
Internal variables
HasBeenUsed
Modifiers: transient
Internal state of which sounds have been played. This is only used at runtime to keep track of which sounds have been played
NumRandomUsed
Type: int
Modifiers: transient
Counter var so we don't have to count all of the used sounds each time we choose a sound *