I'm a doctor, not a mechanic

UE3:SpeedTree (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SpeedTree
Package: 
Engine
This class in other games:
UDK

null

Properties

Property group 'Lighting'

LeafStaticShadowOpacity

Type: float

The probability of a shadow ray being blocked by the leaf material.

Default value: 0.5

Property group 'Material'

BillboardMaterial

Type: MaterialInterface

Billboard material.

BranchMaterial

Type: MaterialInterface

Branch material.

FrondMaterial

Type: MaterialInterface

Frond material.

LeafMaterial

Type: MaterialInterface

Leaf material.

Property group 'SpeedTree'

RandomSeed

Type: int

Random seed for tree creation.

Default value: 1

Sink

Type: float

Sink the tree partially underground.

Property group 'Wind'

BranchExponent

Type: float


Default value: 1.0

BranchHorizontal_HighWindAngle

Type: float


Default value: 3.0

BranchHorizontal_HighWindSpeed

Type: float


Default value: 1.5

BranchHorizontal_LowWindAngle

Type: float


Default value: 3.0

BranchHorizontal_LowWindSpeed

Type: float


Default value: 1.5

BranchVertical_HighWindAngle

Type: float


Default value: 4.0

BranchVertical_HighWindSpeed

Type: float


Default value: 2.0

BranchVertical_LowWindAngle

Type: float


Default value: 4.0

BranchVertical_LowWindSpeed

Type: float


Default value: 2.0

Gusting_Frequency

Type: float


Default value: 0.4

Gusting_MaxDuration

Type: float


Default value: 15.0

Gusting_MaxStrength

Type: float


Default value: 1.25

Gusting_MinDuration

Type: float


Default value: 2.0

Gusting_MinStrength

Type: float


Default value: 0.25

LeafExponent

Type: float


Default value: 1.0

LeafRocking_HighWindAngle

Type: float


Default value: 5.0

LeafRocking_HighWindSpeed

Type: float


Default value: 3.0

LeafRocking_LowWindAngle

Type: float


Default value: 5.0

LeafRocking_LowWindSpeed

Type: float


Default value: 1.0

LeafRustling_HighWindAngle

Type: float


Default value: 5.0

LeafRustling_HighWindSpeed

Type: float


Default value: 15.0

LeafRustling_LowWindAngle

Type: float


Default value: 7.0

LeafRustling_LowWindSpeed

Type: float


Default value: 0.1

MaxBendAngle

Type: float


Default value: 35.0

Response

Type: float


Default value: 0.1

ResponseLimiter

Type: float


Default value: 0.01

Internal variables

SRH

Type: pointer{class FSpeedTreeResourceHelper}

Modifiers: duplicatetransient, native, const

Helper object to allow SpeedTree to be script exposed.