I don't need to test my programs. I have an error-correcting modem.

UE3:SphericalHarmonicLightComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> LightComponent >> SphericalHarmonicLightComponent
Package: 
Engine


Properties[edit]

Property group 'SphericalHarmonicLightComponent'[edit]

WorldSpaceIncidentLighting[edit]

Type: Object.SHVectorRGB

Colored SH coefficients for the light intensity, parameterized by the world-space incident angle.

Internal variables[edit]

bRenderBeforeModShadows[edit]

Type: bool

If TRUE, the SH light can be combined into the base pass as an optimization. If FALSE, the SH light will be rendered after modulated shadows.

Default values[edit]

Property Value
CastShadows False