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UE3:SphericalHarmonicLightComponent (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Component >> ActorComponent >> LightComponent >> SphericalHarmonicLightComponent |
- Package:
- Engine
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Properties[edit]
Property group 'SphericalHarmonicLightComponent'[edit]
WorldSpaceIncidentLighting[edit]
Type: Object.SHVectorRGB
Colored SH coefficients for the light intensity, parameterized by the world-space incident angle.
Internal variables[edit]
bRenderBeforeModShadows[edit]
Type: bool
If TRUE, the SH light can be combined into the base pass as an optimization. If FALSE, the SH light will be rendered after modulated shadows.
Default values[edit]
Property | Value |
---|---|
CastShadows | False |