UE3:SphericalHarmonicLightComponent (UDK)

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UDK Object >> Component >> ActorComponent >> LightComponent >> SphericalHarmonicLightComponent
Package:
Engine


Properties

Property group 'SphericalHarmonicLightComponent'

WorldSpaceIncidentLighting

Type: Object.SHVectorRGB

Colored SH coefficients for the light intensity, parameterized by the world-space incident angle.

Internal variables

bRenderBeforeModShadows

Type: bool

If TRUE, the SH light can be combined into the base pass as an optimization. If FALSE, the SH light will be rendered after modulated shadows.

Default values

Property Value
CastShadows False