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UE3:SphericalHarmonicLightComponent (UDK)
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Object >> Component >> ActorComponent >> LightComponent >> SphericalHarmonicLightComponent |
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Properties
Property group 'SphericalHarmonicLightComponent'
WorldSpaceIncidentLighting
Type: Object.SHVectorRGB
Colored SH coefficients for the light intensity, parameterized by the world-space incident angle.
Internal variables
bRenderBeforeModShadows
Type: bool
If TRUE, the SH light can be combined into the base pass as an optimization. If FALSE, the SH light will be rendered after modulated shadows.
Default values
Property | Value |
---|---|
CastShadows | False |