The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:SpotLightToggleable (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Toggleable version of SpotLight.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: SpotLight.ArrowComponent0
No new values.
DrawInnerCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawInnerCone0
No new values.
DrawLightRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: SpotLight.DrawLightRadius0
No new values.
DrawOuterCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawOuterCone0
No new values.
SpotLightComponent0[edit]
Class: Engine.SpotLightComponent
Inherits from: SpotLight.SpotLightComponent0
Property | Value |
---|---|
UseDirectLightMap | False |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: SpotLight.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.LightIcons.Light_Spot_Toggleable_Statics' |