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UE3:StaticMeshComponent (UT3)
Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent |
- Package:
- Engine
- Direct subclasses:
- CoverMeshComponent, MaterialEditorMeshComponent, StaticMeshEditorComponent, UTGibStaticMeshComponent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AdvancedLighting'
bUseSubDivisions
Type: bool
Modifiers: const
Whether to use subdivisions or just the triangle's vertices.
Default value: True
MaxSubDivisions
Type: int
Modifiers: const
Maximum number of subdivisions.
Default value: 8
MinSubDivisions
Type: int
Modifiers: const
Minimum number of subdivisions, needs to be at least 2.
Default value: 2
SubDivisionStepSize
Type: int
Modifiers: const
Subdivision step size for static vertex lighting.
Default value: 16
Property group 'StaticMeshComponent'
bIgnoreInstanceForTextureStreaming
Type: bool
Ignore this instance of this static mesh when calculating streaming information. This can be useful when doing things like applying character textures to static geometry, to avoid them using distance-based streaming.
bOverrideLightMapResolution
Type: bool
Modifiers: const
Whether to override the lightmap resolution defined in the static mesh
Default value: True
OverriddenLightMapResolution
Type: int
Modifiers: const
Light map resolution used if bOverrideLightMapResolution is TRUE
StaticMesh
Type: StaticMesh
Modifiers: const
WireframeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 0 |
Internal variables
ForcedLodModel
Type: int
if 0, auto-select LOD level. if >0, force to (ForcedLodModel-1)
IrrelevantLights
Type: array<Object.Guid>
Modifiers: const
LODData
Type: array<StaticMeshComponentLODInfo>
Modifiers: native, private, const
PreviousLODLevel
Type: int
Previous LOD level
Default values
Property | Value |
---|---|
bAcceptsDecals | True |
BlockActors | True |
BlockNonZeroExtent | True |
BlockRigidBody | True |
BlockZeroExtent | True |
bUsePrecomputedShadows | True |
CollideActors | True |
TickGroup | TG_PreAsyncWork |
Structs
StaticMeshComponentLODInfo
- array<ShadowMap2D> ShadowMaps
- array<Object> ShadowVertexBuffers
- pointer{FLightMap} LightMap
Native functions
SetStaticMesh
Change the StaticMesh used by this instance.