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UE3:TextureRenderTarget (UDK)

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UDK Object >> Surface >> Texture >> TextureRenderTarget
Package: 
Engine
Direct subclasses:
TextureRenderTarget2D, TextureRenderTargetCube
This class in other games:
UT3

TextureRenderTarget

Base for all render target texture resources

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'TextureRenderTarget'[edit]

bNeedsTwoCopies[edit]

Type: bool

If true, there will be two copies in memory - one for the texture and one for the render target. If false, they will share memory if possible. This is useful for scene capture textures that are used in the scene.

Default value: True

bRenderOnce[edit]

Type: bool

If true, the render target will only be written to one time

Internal variables[edit]

bUpdateImmediate[edit]

Type: bool

Modifiers: transient

If true, initialise immediately instead of allowing deferred update.

Default values[edit]

Property Value
CompressionNone True
LODGroup TEXTUREGROUP_RenderTarget
NeverStream True