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UE3:TextureRenderTarget (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
- Package:
- Engine
- Direct subclasses:
- TextureRenderTarget2D, TextureRenderTargetCube
- This class in other games:
- UT3
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TextureRenderTarget
Base for all render target texture resources
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'TextureRenderTarget'[edit]
bNeedsTwoCopies[edit]
Type: bool
If true, there will be two copies in memory - one for the texture and one for the render target. If false, they will share memory if possible. This is useful for scene capture textures that are used in the scene.
Default value: True
bRenderOnce[edit]
Type: bool
If true, the render target will only be written to one time
Internal variables[edit]
bUpdateImmediate[edit]
Type: bool
Modifiers: transient
If true, initialise immediately instead of allowing deferred update.
Default values[edit]
Property | Value |
---|---|
CompressionNone | True |
LODGroup | TEXTUREGROUP_RenderTarget |
NeverStream | True |