UE3:TextureRenderTarget (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by Unknown user (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UDK Object >> Surface >> Texture >> TextureRenderTarget
Package:
Engine
Direct subclasses:
TextureRenderTarget2D, TextureRenderTargetCube
This class in other games:

TextureRenderTarget

Base for all render target texture resources

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'TextureRenderTarget'

bNeedsTwoCopies

Type: bool

If true, there will be two copies in memory - one for the texture and one for the render target. If false, they will share memory if possible. This is useful for scene capture textures that are used in the scene.

Default value: True

bRenderOnce

Type: bool

If true, the render target will only be written to one time

Internal variables

bUpdateImmediate

Type: bool

Modifiers: transient

If true, initialise immediately instead of allowing deferred update.

Default values

Property Value
CompressionNone True
LODGroup TEXTUREGROUP_RenderTarget
NeverStream True