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UE3:TriggerStreamingLevel (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
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This volume is used to control which levels are loaded/unloaded during gameplay.
Properties[edit]
Property group 'TriggerStreamingLevel'[edit]
Levels[edit]
Type: array<LevelStreamingData>
Modifiers: editinline
Holds the list of levels to load/unload when triggered
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Trigger.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Trigger.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs[edit]
LevelStreamingData[edit]
Holds the various settings needed to un/load a streaming level
- bool bShouldBeLoaded
- Whether the level should be loaded
- bool bShouldBeVisible
- Whether the level should be visible if it is loaded
- bool bShouldBlockOnLoad
- Whether we want to force a blocking load
- LevelStreaming Level
- The level that will be streamed in
Events[edit]
Touch[edit]
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Trigger.Touch
Loads & unloads the specified streaming levels when triggered
Parameters:
- Other - the actor generating the event
- HitLocation - the location of the touch
- HitNormal - the normal generated at the touch