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- Within class:
- Direct subclasses:
- UIComp_DrawImage, UIComp_DrawString
- This class in other games:
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will return the current fade value giving the deltatime. The child is responsible for called SetOpacity()
passing in whatever value is included. This is possibly a temporary solution
Property group 'Fading'
Where the fade is going
Used for pulsing. This is the rate at which it will occur
Used to create a delta for fading
- No fading, Opacity will
- Fading to a specific Alpha
- Pulsing between Alpha 0.0 and FadeTarget
OnFadeComplete will be called as soon as the fade has been completed
How Much Longer until we reach the target Alpha