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UE3:UIDataProvider_Settings (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIDynamicDataProvider >> UIDataProvider_Settings |
- Package:
- Engine
- Direct subclass:
- UTUIDataProvider_SearchResult
- This class in other games:
- UDK
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This class is responsible for mapping properties in an Settings object to something that the UI system can consume.
Properties[edit]
bIsAListRow[edit]
Type: bool
Whether this provider is a row in a list (removes array handling)
Settings[edit]
Type: Settings
Holds the settings object that will be exposed to the UI
SettingsArrayProviders[edit]
Type: array<SettingsArrayProvider>
The list of mappings from settings id to their provider
Default values[edit]
Property | Value |
---|---|
WriteAccessType | ACCESS_WriteAll |
Structs[edit]
SettingsArrayProvider[edit]
Modifiers: native
Keeps a list of providers for each settings id
- int SettingsId
- The settings id that this provider is for
- name SettingsName
- Cached to avoid extra look ups
- UIDataProvider_SettingsArray Provider
- The provider object to expose the data with