UE3:UIEvent_MetaObject (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_MetaObject
Package:
Engine
This class in other games:

This object is a event that draw connections for all other UI Event objects, it allows the user to bind/remove input events.

Note: native because C++ code activates this event

Default values

Property Value
bDeletable False
ObjName "State Input Events"

Events

IsPastingIntoUISequenceAllowed

event bool IsPastingIntoUISequenceAllowed ()

Overrides: SequenceObject.IsPastingIntoUISequenceAllowed

Determines whether objects of this class are allowed to be pasted into UI sequences.

Returns:

TRUE if this sequence object can be pasted into UI sequences.

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIEvent.IsValidUISequenceObject

(Description copied from UIEvent.IsValidUISequenceObject)
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor