Always snap to grid

UE3:UIMeshWidget (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIMeshWidget
Package: 
Engine
Direct subclass:
UTUIMeshWidget
This class in other games:
UT3

Bare bones example of rendering a 3D primitive from a UIScene using a StaticMeshComponent. Though functional, this class is intended primarily as an example of how to attach and use 3D primitives in UIScenes. 3D primitives can be used in any widget class - it doesn't necessarily need to derive from this class.

Properties[edit]

Property group 'Appearance'[edit]

Mesh[edit]

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'WidgetMesh'

Default values[edit]

Property Value
bDebugShowBounds True
bSupports3DPrimitives True
bSupportsPrimaryStyle False
DebugBoundsColor
Member Value
A 255
B 64
G 0
R 128

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UIObject.WidgetEventComponent

No new values.

WidgetMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
ReplacementPrimitive None