Always snap to grid
UE3:UIMeshWidget (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIMeshWidget |
- Package:
- Engine
- Direct subclass:
- UTUIMeshWidget
- This class in other games:
- UT3
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Bare bones example of rendering a 3D primitive from a UIScene using a StaticMeshComponent. Though functional, this class is intended primarily as an example of how to attach and use 3D primitives in UIScenes. 3D primitives can be used in any widget class - it doesn't necessarily need to derive from this class.
Properties[edit]
Property group 'Appearance'[edit]
Mesh[edit]
Type: StaticMeshComponent
Modifiers: const, editconst
Default value: StaticMeshComponent'WidgetMesh'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bDebugShowBounds | True | ||||||||||
bSupports3DPrimitives | True | ||||||||||
bSupportsPrimaryStyle | False | ||||||||||
DebugBoundsColor |
|
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIObject.WidgetEventComponent
No new values.
WidgetMesh[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
ReplacementPrimitive | None |