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Difference between revisions of "UE3:UISceneManager (UDK)"

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Latest revision as of 05:51, 17 January 2010

UDK Object >> UISceneManager
Package: 
UnrealEd
This class in other games:
UT3

This class manages the UI editor windows. It's responsible for initializing scenes when they are loaded/created and managing the root scene client for all ui editors. Created by the UIScene generic browser type and stored in the BrowserManager.

Properties[edit]

ActiveSkin[edit]

Type: UISkin

Modifiers: transient

The UISkin currently providing styles to the scenes in the editor. Only one UISkin can be active at a time.

DataStoreManager[edit]

Type: DataStoreClient

Modifiers: const, transient

Manages all persistent global data stores. Created when the UISceneManager is initialized.

DlgUIDataStoreBrowser[edit]

Type: pointer{class WxDlgUIDataStoreBrowser}

Modifiers: transient, native, const, private

A pointer to the instance of WxDlgUIDataStoreBrowser

SceneClients[edit]

Type: array<EditorUISceneClient>

Modifiers: const, transient

Holds an array of scene clients, which correspond to each scene that's been opened or created during this editing session. Scene clients are not removed or deleted when their scene is closed

TitleRegions[edit]

Type: UITitleRegions

Modifiers: const, config

Variable that stores the max/recommended safe regions for the screen.

Default value:

Member Value
MaxPercentage 0.9
RecommendedPercentage 0.85

UIStateResourceInfoMap[edit]

Type: Map{UClass*, FUIStateResourceInfo*}

Modifiers: const, transient

Quick lookup for friendly names for UIState resources. Built when UISceneManager is initialized.

UIStateResources[edit]

Type: array<UIStateResourceInfo>

Modifiers: const, transient, private

the list of useable UIState resources. Build when UISceneManager is initialized.

UIStyleResources[edit]

Type: array<UIStyleResourceInfo>

Modifiers: const, transient

the list of useable UIStyle resources. Built when UISceneManager is initialized.

UIWidgetResources[edit]

Type: array<UIObjectResourceInfo>

Modifiers: const, transient

The list of placeable widgets types. Used to fill the various "add new widget" menus. Built when the UISceneManager is initialized.

UIWidgetToolbarMaps[edit]

Type: array<UIObjectToolbarMapping>

Modifiers: const, config

A list of mappings from widgets to information needed by the editor to display toolbar buttons corresponding to widgets.

Default value, index 0:

Member Value
HelpText "UIEditor_HelpText_Button"
IconName "UI_MODE_BUTTON"
Tooltip "UIEditor_Widget_Button"
WidgetClassName "Engine.UIButton"

Default value, index 1:

Member Value
HelpText "UIEditor_HelpText_Editbox"
IconName "UI_MODE_EDITBOX"
Tooltip "UIEditor_Widget_Editbox"
WidgetClassName "Engine.UIEditBox"

Default value, index 2:

Member Value
HelpText "UIEditor_HelpText_Image"
IconName "UI_MODE_IMAGE"
Tooltip "UIEditor_Widget_Image"
WidgetClassName "Engine.UIImage"

Default value, index 3:

Member Value
HelpText "UIEditor_HelpText_Label"
IconName "UI_MODE_LABEL"
Tooltip "UIEditor_Widget_Label"
WidgetClassName "Engine.UILabel"

Default value, index 4:

Member Value
HelpText "UIEditor_HelpText_LabelButton"
IconName "UI_MODE_LABELBUTTON"
Tooltip "UIEditor_Widget_LabelButton"
WidgetClassName "Engine.UILabelButton"

Default value, index 5:

Member Value
HelpText "UIEditor_HelpText_ToggleButton"
IconName "UI_MODE_TOGGLEBUTTON"
Tooltip "UIEditor_Widget_ToggleButton"
WidgetClassName "Engine.UIToggleButton"

Default value, index 6:

Member Value
HelpText "UIEditor_HelpText_CheckBox"
IconName "UI_MODE_CHECKBOX"
Tooltip "UIEditor_Widget_CheckBox"
WidgetClassName "Engine.UICheckbox"

Default value, index 7:

Member Value
HelpText "UIEditor_HelpText_List"
IconName "UI_MODE_LIST"
Tooltip "UIEditor_Widget_List"
WidgetClassName "Engine.UIList"

Default value, index 8:

Member Value
HelpText "UIEditor_HelpText_Panel"
IconName "UI_MODE_PANEL"
Tooltip "UIEditor_Widget_Panel"
WidgetClassName "Engine.UIPanel"

Default value, index 9:

Member Value
HelpText "UIEditor_HelpText_Slider"
IconName "UI_MODE_SLIDER"
Tooltip "UIEditor_Widget_Slider"
WidgetClassName "Engine.UISlider"

Structs[edit]

UIObjectResourceInfo[edit]

Extends: UIResourceInfo

Modifiers: native, transient


(No new member variables.)

UIObjectToolbarMapping[edit]

Modifiers: native

string WidgetClassName 
Name of the widget class to represent
string IconName 
Icon for the toolbar button
string Tooltip 
Tooltip for the toolbar button (Should be a localizable lookup)
string HelpText 
Status bar text for the toolbar button (Should be a localizable lookup)

UIResourceInfo[edit]

Modifiers: native, transient

Object UIResource 
pointer to an archetype for a UI resource, such as a widget, style, or state
string FriendlyName 
the text that will be displayed in all menus and dialogs for this resource

UIStateResourceInfo[edit]

Extends: UIResourceInfo

Modifiers: native, transient


(No new member variables.)

UIStyleResourceInfo[edit]

Extends: UIResourceInfo

Modifiers: native, transient


(No new member variables.)

UITitleRegions[edit]

Modifiers: native

float RecommendedPercentage 
float MaxPercentage 

Native functions[edit]

GetSupportedUIStates[edit]

native final function GetSupportedUIStates (out array<UIStateResourceInfoout_SupportedStates, optional class<UIScreenObjectWidgetClass) const

Retrieves the list of UIStates which are supported by the specified widget.

Parameters:

  • out_SupportedStates - the list of UIStates supported by the specified widget class.
  • WidgetClass - if specified, only those states supported by this class will be returned. If not specified, all states will be returned.