I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UIStyle Text (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> UIRoot >> UIStyle_Data >> UIStyle_Text |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Contains information about how to present and format text
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Alignment[edit]
Type: UIRoot.EUIAlignment
Array size: 2 (EUIOrientation.UIORIENT_MAX
)
text alignment within the bounding region
Default value, index 1: UIALIGN_Center
Attributes[edit]
Type: UIRoot.UITextAttributes
attributes to apply to this style's font
AutoScaling[edit]
Type: UIRoot.TextAutoScaleValue
Allows text to be scaled to fit within the bounding region
Default value:
Member | Value |
---|---|
MinScale | 0.6 |
ClipAlignment[edit]
Type: UIRoot.EUIAlignment
Determines how the nodes of this string are ordered when the string is being clipped
ClipMode[edit]
Type: UIRoot.ETextClipMode
Determines what happens when the text doesn't fit into the bounding region.
Scale[edit]
Type: Object.Vector2D
the scale to use for rendering text
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
SpacingAdjust[edit]
Type: Object.Vector2D
Horizontal spacing adjustment between characters and vertical spacing adjustment between lines of wrapped text
StyleFont[edit]
Type: Font
the font associated with this text style
Default value: Font'EngineFonts.SmallFont'
Default values[edit]
Property | Value |
---|---|
UIEditorControlClass | "WxStyleTextPropertiesGroup" |