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Difference between revisions of "UE3:UTAirVehicle (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTVehicle_Raptor, UTVehicle_Cicada, UTVehicle_Fury
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
base class for vehicles that fly or hover
Properties[edit]
bAutoLand[edit]
Type: bool
Default value: True
ContrailColorParameterName[edit]
Type: name
parameter name for contrail color (determined by speed)
Default value: 'ContrailColor'
ContrailEffectIndices[edit]
indices into VehicleEffects array of contrail effects that have their 'ContrailColor' parameter set via C++
LastRadarLockWarnTime[edit]
Type: float
Displayed when enemy raptor fires locked missile at you
PushForce[edit]
Type: float
for AI when landing;
RadarLockMessage[edit]
Type: string
Modifiers: localized
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCanFly | True | ||||||||||
bCanStrafe | True | ||||||||||
bDropDetailWhenDriving | True | ||||||||||
bEjectPassengersWhenFlipped | False | ||||||||||
bFindGroundExit | False | ||||||||||
bFollowLookDir | True | ||||||||||
bHomingTarget | True | ||||||||||
bMustBeUpright | False | ||||||||||
bNoZDampingInAir | False | ||||||||||
bReducedFallingCollisionDamage | True | ||||||||||
bTurnInPlace | True | ||||||||||
bUseAlternatePaths | False | ||||||||||
IconCoords |
|
||||||||||
LookForwardDist | 100.0 | ||||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance' | ||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup' | ||||||||||
UpsideDownDamagePerSec | 0.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTHoverVehicle.CollisionCylinder
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTHoverVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: UTHoverVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: UTHoverVehicle.MyStayUprightSetup
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTHoverVehicle.SVehicleMesh
No new values.
Functions[edit]
Native functions[edit]
GetGravityZ[edit]
Overrides: Actor.GetGravityZ
Get gravity currently affecting this actor
Events[edit]
JumpOutCheck[edit]
Overrides: UTVehicle.JumpOutCheck
JumpOutCheck() Check if bot wants to jump out of vehicle, which is currently descending towards its destination
LockOnWarning[edit]
Overrides: UTVehicle.LockOnWarning
LockOnWarning() called by seeking missiles to warn vehicle they are incoming
Other instance functions[edit]
Dodge[edit]
Overrides: UTVehicle.Dodge
Stub out the Dodge event. Override if the vehicle needs a dodge
See Pawn::Dodge()
FastVehicle[edit]
Overrides: UTVehicle.FastVehicle
AI hint
RecommendLongRangedAttack[edit]
Overrides: Pawn.RecommendLongRangedAttack
SetDriving[edit]
Overrides: Vehicle.SetDriving
States[edit]
AutoLanding[edit]
state to automatically land when player jumps out while high above land
AutoLanding.Tick[edit]
Overrides: Actor.Tick (global)
AutoLanding.Died[edit]
Overrides: UTVehicle.Died (global)
See Pawn::Died()
AutoLanding.SetDriving[edit]
Overrides: SetDriving (global)