Cogito, ergo sum
UE3:UTAirVehicle (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTVehicle_Raptor, UTVehicle_Cicada, UTVehicle_Fury
- This class in other games:
- UDK
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base class for vehicles that fly or hover
Properties
bAutoLand
Type: bool
Default value: True
ContrailColorParameterName
Type: name
parameter name for contrail color (determined by speed)
Default value: 'ContrailColor'
ContrailEffectIndices
indices into VehicleEffects array of contrail effects that have their 'ContrailColor' parameter set via C++
LastRadarLockWarnTime
Type: float
Displayed when enemy raptor fires locked missile at you
PushForce
Type: float
for AI when landing;
RadarLockMessage
Type: string
Modifiers: localized
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCanFly | True | ||||||||||
bCanStrafe | True | ||||||||||
bDropDetailWhenDriving | True | ||||||||||
bEjectPassengersWhenFlipped | False | ||||||||||
bFindGroundExit | False | ||||||||||
bFollowLookDir | True | ||||||||||
bHomingTarget | True | ||||||||||
bMustBeUpright | False | ||||||||||
bNoZDampingInAir | False | ||||||||||
bReducedFallingCollisionDamage | True | ||||||||||
bTurnInPlace | True | ||||||||||
bUseAlternatePaths | False | ||||||||||
IconCoords |
|
||||||||||
LookForwardDist | 100.0 | ||||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance' | ||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup' | ||||||||||
UpsideDownDamagePerSec | 0.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTHoverVehicle.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTHoverVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: UTHoverVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: UTHoverVehicle.MyStayUprightSetup
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTHoverVehicle.SVehicleMesh
No new values.
Functions
Native functions
GetGravityZ
Overrides: Actor.GetGravityZ
Get gravity currently affecting this actor
Events
JumpOutCheck
Overrides: UTVehicle.JumpOutCheck
JumpOutCheck() Check if bot wants to jump out of vehicle, which is currently descending towards its destination
LockOnWarning
Overrides: UTVehicle.LockOnWarning
LockOnWarning() called by seeking missiles to warn vehicle they are incoming
Other instance functions
Dodge
Overrides: UTVehicle.Dodge
Stub out the Dodge event. Override if the vehicle needs a dodge
See Pawn::Dodge()
FastVehicle
Overrides: UTVehicle.FastVehicle
AI hint
RecommendLongRangedAttack
Overrides: Pawn.RecommendLongRangedAttack
SetDriving
Overrides: Vehicle.SetDriving
States
AutoLanding
state to automatically land when player jumps out while high above land
AutoLanding.Tick
Overrides: Actor.Tick (global)
AutoLanding.Died
Overrides: UTVehicle.Died (global)
See Pawn::Died()
AutoLanding.SetDriving
Overrides: SetDriving (global)