UE3:UTAnimBlendByCollision (UT3)
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Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByCollision |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTAnimBlendByCollision'
TraceAdjustment
Type: float
The final distance will be adjusted by this amount
Default value: 300.0
TraceDistance
Type: float
How far forward should we trace
TraceSocket
Type: name
Name of the socket on the parent mesh to perform the trace from
Internal variables
bForceBlend
Type: bool
If true, this node will override the collision setting and force the blend
bPulseBlend
Type: bool
If true, this node will pulse it's blend one time
LastHitActor
Type: Actor
Modifiers: transient
Holds a reference to the last actor hit during the trace
LastHitLocation
Type: Object.Vector
Modifiers: transient
PulseDelay
Type: float
How long after going to blend do we go back
Default value: 0.33
Default values
Property | Value | ||||
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Children[0] |
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Children[1] |
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Events
Pulse
event Pulse (float Delay)
SetForceBlend