Mostly Harmless
UE3:UTAnimBlendByFlying (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by (Talk)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTAnimBlendByFlying'
EndingAnimName
Type: name
Does this pawn have a special end anim to play
Default value: 'Wings_Close'
StartingAnimName
Type: name
Does this pawn have a special start anim to play
Default value: 'Wings_Open'
Internal variables
bHasEndingAnim
Type: bool
bHasStartingAnim
Type: bool
FlyingDir
Type: AnimNodeAimOffset
Access to the aim offset controlling flight direction
FlyingMode
Type: UTAnimBlendBase
Access to the state of the flying animation
FlyingState
Type: EFlyingState
Modifiers: const
Pawn
Type: UTPawn
Access to the flying pawn
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
|
||||||
Children[1] |
|
Enums
EFlyingState
- Flying_NotFlying
- Flying_OpeningWings
- Flying_Flying
- Flying_ClosingWings
Native functions
UpdateFlyingState
native function UpdateFlyingState ()
Force an update of the flying state now.