UE3:UTAnimBlendByFlying (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by Unknown user (talk)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying
Package:
UTGame


Properties

Property group 'UTAnimBlendByFlying'

EndingAnimName

Type: name

Does this pawn have a special end anim to play

Default value: 'Wings_Close'

StartingAnimName

Type: name

Does this pawn have a special start anim to play

Default value: 'Wings_Open'

Internal variables

bHasEndingAnim

Type: bool


bHasStartingAnim

Type: bool


FlyingDir

Type: AnimNodeAimOffset

Access to the aim offset controlling flight direction

FlyingMode

Type: UTAnimBlendBase

Access to the state of the flying animation

FlyingState

Type: EFlyingState

Modifiers: const


Pawn

Type: UTPawn

Access to the flying pawn

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Not Flying'
Weight 0.8
Children[1]
Member Value
Name 'Flying'
Weight 0.2

Enums

EFlyingState

Flying_NotFlying
Flying_OpeningWings
Flying_Flying
Flying_ClosingWings

Native functions

UpdateFlyingState

native function UpdateFlyingState ()

Force an update of the flying state now.