Cogito, ergo sum
UE3:UTAnimBlendByWeapType (UDK)
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Revision as of 12:47, 6 November 2009 by (Talk)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByWeapType |
Contents
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This node blends in the 'Weapon' branch when anything other than the rifle is being used.
Default values[edit]
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Children[1] |
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