UE3:UTAnimNodeCopyBoneTranslation (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UT3 Object >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation
Package:
UTGame
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTAnimNodeCopyBoneTranslation'

DefaultBoneCopyArray

Type: array<BoneCopyInfo>


DualWieldBoneCopyArray

Type: array<BoneCopyInfo>


Internal variables

ActiveBoneCopyArray

Type: array<BoneCopyInfo>


CachedAimNode

Type: AnimNodeAimOffset


OldAimProfileName

Type: name


RequiredBones

Type: array<byte>

Internal, array of required bones. Selected bones and their parents for local to component space transformation.

SeqWeaps

Type: array<UTAnimNodeSeqWeap>

Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.

WeapTypeBlends

Type: array<UTAnimBlendByWeapType>

Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Input'
Weight 1.0

Structs

BoneCopyInfo

Modifiers: native

Structure for duplicating bone information

name SrcBoneName
name DstBoneName
int SrcBoneIndex
int DstBoneIndex