Always snap to grid
UE3:UTAnimNodeCopyBoneTranslation (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTAnimNodeCopyBoneTranslation'
DefaultBoneCopyArray
Type: array<BoneCopyInfo>
DualWieldBoneCopyArray
Type: array<BoneCopyInfo>
Internal variables
ActiveBoneCopyArray
Type: array<BoneCopyInfo>
CachedAimNode
Type: AnimNodeAimOffset
OldAimProfileName
Type: name
RequiredBones
Internal, array of required bones. Selected bones and their parents for local to component space transformation.
SeqWeaps
Type: array<UTAnimNodeSeqWeap>
Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.
WeapTypeBlends
Type: array<UTAnimBlendByWeapType>
Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
|
Structs
BoneCopyInfo
Modifiers: native
Structure for duplicating bone information