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Difference between revisions of "UE3:UTAnimNodeJumpLeanOffset (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTAnimNodeJumpLeanOffset'[edit]

bDodging[edit]

Type: bool


bDoubleJumping[edit]

Type: bool


bMultiplyByZVelocity[edit]

Type: bool

If we should invert the leaning when coming down.

JumpLeanStrength[edit]

Type: float

Amount to activate the 'jump lean' node.

MaxLeanChangeSpeed[edit]

Type: float

How quickly the leaning can change.

Internal variables[edit]

BlendTimeToGo[edit]

Type: float

Time to finish blending to LeanWeightTarget (seconds)

bOldDodging[edit]

Type: bool


bOldDoubleJumping[edit]

Type: bool


CachedAimNode[edit]

Type: AnimNodeAimOffset


LeanWeight[edit]

Type: float

Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.

Default value: 1.0

LeanWeightTarget[edit]

Type: float

Used for blending leaning in and out over time

Default value: 1.0

OldAimProfileName[edit]

Type: name


PreBlendAim[edit]

Type: Object.Vector2D

Desired 'aim' to use, before being blended in/out by LeanWeight.

Native functions[edit]

SetLeanWeight[edit]

native final function SetLeanWeight (float WeightTarget, float BlendTime)

Allows blending in and out of leaning over time.