My program doesn't have bugs. It just develops random features.
UE3:UTAnimNodeSequenceByBoneRotation (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation |
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when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor
Properties[edit]
Property group 'UTAnimNodeSequenceByBoneRotation'[edit]
AnimList[edit]
Type: array<AnimByRotation>
BoneAxis[edit]
Type: Object.EAxis
axis of that bone to check
Default value: AXIS_X
BoneName[edit]
Type: name
bone whose direction should be tested
Structs[edit]
AnimByRotation[edit]
list of animations to choose from
- Object.Rotator DesiredRotation
- desired rotation of the bone to play this animation
- name AnimName
- the animation to play
Events[edit]
OnBecomeRelevant[edit]
event OnBecomeRelevant ()
Overrides: AnimNode.OnBecomeRelevant
Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0