Cogito, ergo sum

UE3:UTAnimNodeSequenceByBoneRotation (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation
Package: 
UTGame
This class in other games:
UT3

when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor

Properties

Property group 'UTAnimNodeSequenceByBoneRotation'

AnimList

Type: array<AnimByRotation>


BoneAxis

Type: Object.EAxis

axis of that bone to check

Default value: AXIS_X

BoneName

Type: name

bone whose direction should be tested

Structs

AnimByRotation

list of animations to choose from

Object.Rotator DesiredRotation 
desired rotation of the bone to play this animation
name AnimName 
the animation to play

Events

OnBecomeRelevant

event OnBecomeRelevant ()

Overrides: AnimNode.OnBecomeRelevant

Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0