Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTAnimNodeSequenceByBoneRotation (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation |
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when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor
Properties
Property group 'UTAnimNodeSequenceByBoneRotation'
AnimList
Type: array<AnimByRotation>
BoneAxis
Type: Object.EAxis
axis of that bone to check
Default value: AXIS_X
BoneName
Type: name
bone whose direction should be tested
Structs
AnimByRotation
list of animations to choose from
- Object.Rotator DesiredRotation
- desired rotation of the bone to play this animation
- name AnimName
- the animation to play
Events
OnBecomeRelevant
event OnBecomeRelevant ()
Overrides: AnimNode.OnBecomeRelevant
Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0