I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTAnimNodeSequenceByBoneRotation (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation
Package: 
UTGame
This class in other games:
UDK

when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTAnimNodeSequenceByBoneRotation'[edit]

AnimList[edit]

Type: array<AnimByRotation>


BoneAxis[edit]

Type: Object.EAxis

axis of that bone to check

Default value: AXIS_X

BoneName[edit]

Type: name

bone whose direction should be tested

Structs[edit]

AnimByRotation[edit]

list of animations to choose from

Object.Rotator DesiredRotation 
desired rotation of the bone to play this animation
name AnimName 
the animation to play

Events[edit]

OnBecomeRelevant[edit]

event OnBecomeRelevant ()

Overrides: AnimNode.OnBecomeRelevant

Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0