Mostly Harmless

UE3:UTAnimNodeSequence (UDK)

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Revision as of 06:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))

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UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequence
Package: 
UTGame
Direct subclass:
UTAnimNodeSeqWeap
This class in other games:
UT3


Properties[edit]

Property group 'UTAnimNodeSequence'[edit]

bAutoStart[edit]

Type: bool

If true, this node will automatically start playing

Internal variables[edit]

bLoopLastSequence[edit]

Type: bool

If true, when the last sequence in the stack is reached, it will be looped

SeqStack[edit]

Type: array<name>

When a given sequence is finished, it will continue to select new sequences from this list

Functions[edit]

Native functions[edit]

PlayAnimation[edit]

native function PlayAnimation (name Sequence, float SeqRate, bool bSeqLoop)


PlayAnimationSet[edit]

native function PlayAnimationSet (array<nameSequences, float SeqRate, bool bLoopLast)


Events[edit]

OnInit[edit]

event OnInit ()

Overrides: AnimNode.OnInit

Called from InitAnim. Allows initialisation of script-side properties of this node.