The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTAnimNodeSequence (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequence
Package: 
UTGame
Direct subclass:
UTAnimNodeSeqWeap
This class in other games:
UT3


Properties

Property group 'UTAnimNodeSequence'

bAutoStart

Type: bool

If true, this node will automatically start playing

Internal variables

bLoopLastSequence

Type: bool

If true, when the last sequence in the stack is reached, it will be looped

SeqStack

Type: array<name>

When a given sequence is finished, it will continue to select new sequences from this list

Functions

Native functions

PlayAnimation

native function PlayAnimation (name Sequence, float SeqRate, bool bSeqLoop)


PlayAnimationSet

native function PlayAnimationSet (array<nameSequences, float SeqRate, bool bLoopLast)


Events

OnInit

event OnInit ()

Overrides: AnimNode.OnInit

Called from InitAnim. Allows initialisation of script-side properties of this node.