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UE3:UTAnnouncer (UDK)
Contents
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Properties
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
Default value: 2
AnnouncerSoundCue
Type: SoundCue
the sound cue used for announcer sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'
CurrentAnnouncementComponent
Type: AudioComponent
currently playing AudioComponent
CustomAnnouncerSoundCue
Type: string
Modifiers: globalconfig
allows overriding AnnouncerSoundCue
PlayerOwner
Type: UTPlayerController
PlayingAnnouncementClass
Type: class<UTLocalMessage>
class of currently playing announcement
PlayingAnnouncementIndex
Type: int
Queue
Type: UTQueuedAnnouncement
Queued announcer messages
UTVoiceSoundCue
Type: SoundCue
the sound cue used for all UTVoice sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.UTVoiceSoundCue'
UTVoiceSoundCueSoundCue
Type: string
Modifiers: globalconfig
allows overriding UTVoiceSoundCue
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay